tag:blogger.com,1999:blog-8243351006478134285.post3502201018309121621..comments2024-03-28T14:52:13.218-05:00Comments on Stonekettle Station: Deep Thunder Update 2Jim Wrighthttp://www.blogger.com/profile/11259550121437562338noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8243351006478134285.post-51741684558022103082008-07-05T15:43:00.000-05:002008-07-05T15:43:00.000-05:00Just wondering if you are continuing on with this,...Just wondering if you are continuing on with this, or is it on the back shelf? i was late in coming to the party so-to-speak and have just now read up to your last entry.<BR/><BR/>I can see it in my head as i am reading it...i have visualizations of characters and places....would love to read more..if indeed you are still writing it.kimbyhttps://www.blogger.com/profile/18202011517037727838noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-81056119096742878412007-12-04T22:34:00.000-06:002007-12-04T22:34:00.000-06:00Glad to be helpful. It's not often that online rol...Glad to be helpful. It's not often that online roleplay knowledge is very helpful to anyone outside of that hobby. :)<BR/><BR/>I'm in full agreement that MMORPG "roleplay" is not really that close. If you're interested in continuing the search for closer analogies, I recommend having a look around <A HREF="http://rpol.net" REL="nofollow">RPoL</A>. It's pseudo-forum based rather than blog based (there is also wiki-based roleplay elsewhere), and the forum code is tailor-written specifically for roleplaying. My current game is <A HREF="http://rpol.net/game.cgi?gi=12487&gn=oWoD+Dark+Ages%3A+Light%27s+Spiral+into+Blackness" REL="nofollow">here</A> if you'd like a quick example. <BR/><BR/>Also, if anyone is interested in reading my Stargate game, the archive is <A HREF="http://mywebpages.comcast.net/nerwen/Stargate/stargate_index.html" REL="nofollow">here</A>. I'm kind of proud of it. ;)MWThttps://www.blogger.com/profile/09446603415730525882noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-3795973058881919932007-12-04T19:55:00.000-06:002007-12-04T19:55:00.000-06:00MWT, I'm finding your advice extremely useful, by ...MWT, I'm finding your advice extremely useful, by all means feel free to keep on giving it as I go along. Like I said in the post the closest analogy I can find is MMRPG, so your insight is valuable to me. Thanks. <BR/><BR/>Like I said, I have to establish personal rules and stick to them. You've put your finger on one of the things I've built a rule for: to wit, comments are useful to a point as long as they stay on track with the story I'm telling. Should they become a distraction or evolve into to something that threatens to pull the story off-track, I will either a) ignore them, or b) delete them from the blog. So far, I haven't seen anything I take exception too. But it's early in the game, we'll see how it goes. If necessary I'll break into the Blog and establish rules for commenters, but for now I'd like to let it play as it lies. Thanks again, I appreciate it.Jim Wrighthttps://www.blogger.com/profile/11259550121437562338noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-4236254557308254502007-12-04T18:04:00.000-06:002007-12-04T18:04:00.000-06:00Oh, I didn't read it as a complaint. I think it's ...Oh, I didn't read it as a complaint. I think it's cool too. :)<BR/><BR/>My first successful game was a Stargate game that lasted about a year. At its peak it was taking me 20 hours a week to run it and felt a lot like a (very very fun) second job. That was daily posts for about ten players. It eventually slowed down and died, mainly due to stupid arguments and melodrama between players and between them and me, which I don't know how much you'll run into in a blog format, but if you weather it you'll be in great shape. :) The important thing to remember is that it's not JUST a game, or JUST fiction. You have to take it seriously and care if you want to do it at all well.MWThttps://www.blogger.com/profile/09446603415730525882noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-3255852181690455002007-12-04T18:01:00.000-06:002007-12-04T18:01:00.000-06:00I've been enjoying it, and I am just really fricki...I've been enjoying it, and I am just really fricking happy that you're <I>enjoying</I> it, even if it is work.<BR/><BR/>Keep up the good writing.Taniahttps://www.blogger.com/profile/18142380580388373496noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-76488951312795326562007-12-04T17:50:00.000-06:002007-12-04T17:50:00.000-06:00Thanks Janiece. I appreciate it. And I have no in...Thanks Janiece. I appreciate it. And I have no intention of dropping the project. I just have rearrange my work day to increase the amount of time I'm spending on it. I hadn't planned on spending a great deal time there - and so like MWT said, suddenly I've got to go back and do the work I should have done to begin with. Which is why I've been light on the posting over there this last week. However, I think I've got that fixed. Again, thanks.Jim Wrighthttps://www.blogger.com/profile/11259550121437562338noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-88889993912253094242007-12-04T17:46:00.000-06:002007-12-04T17:46:00.000-06:00MWT, I believe you've put your finger right on it....MWT, I believe you've put your finger right on it.<BR/><BR/>On the other hand, don't take what I said as a complaint - I'm learning something new, at my age, that's pretty cool.Jim Wrighthttps://www.blogger.com/profile/11259550121437562338noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-9478255878790288182007-12-04T17:43:00.000-06:002007-12-04T17:43:00.000-06:00I love Deep Thunder, and I'm not just saying that ...I <EM>love</EM> Deep Thunder, and I'm not just saying that because I'm your bug-eating bitch-girl. <BR/><BR/>The story is interesting and close to home, and the opportunity for the reader to participate (via comments) is unique and gives the story more suspense than it would otherwise generate. <BR/><BR/>Even though it's work, I'm voting that you keep at it. <BR/><BR/>Yes, yes, I know bug-eating bitch-girls don't get a vote, I'm just expressing a preference.Janiecehttps://www.blogger.com/profile/14190655869710465713noreply@blogger.comtag:blogger.com,1999:blog-8243351006478134285.post-33923211970970259912007-12-04T17:25:00.000-06:002007-12-04T17:25:00.000-06:00Your experience is very much like what happens whe...Your experience is very much like what happens when someone first discovers online roleplaying. At first they figure it'll just be throwaway fun, then they try to run a game, and then they suddenly notice that, if they want to maintain high quality, it's a huge timesink that takes up 10 times more time than simply playing. All because the internal consistency issues get larger and more complex the farther in you go. It's good to have basic plot premises and setting somewhat mapped up at the outset for that reason, so you have some guidelines.<BR/><BR/>Or there are the players who think it'll be easy to not create any kind of backstory for their character at all, and then when it comes time to actually interact with other characters, it takes far longer to figure out what they would say/do than if they'd put in the work at the beginning. Sometimes the end result is a very inconsistent character that pulls down the quality of the game as a whole.<BR/><BR/>These sorts of things are what eventually separate the good roleplayers from the bad ones. The good ones pay close attention to all the details and are very thorough. It sounds like you're headed in the direction of being one of the good ones. ;)<BR/><BR/>I haven't had time yet to wander over and look at Deep Thunder, but I'll get there soon. I'm pretty full up on my own games at the moment, and most of them have been waiting over a month for me to update...MWThttps://www.blogger.com/profile/09446603415730525882noreply@blogger.com